10 Jun 2009

Der Autor

Wenn ich nicht gerade spiele verunstalte ich Medien. Kommt einem zu Gute bei eigenen Rollenspielen wie Malmsturm oder Projekten wie Ratten!, Savage Worlds Gentlemens Edition, Scion, Sundered Skies und ein paar anderen. An und für sich bin ich der Erzählonkel, daher auch die große liebe zu FATE. Manchmal muss es aber auch ein Burger statt Steak sein und so wird gern und oft auch Savage Worlds oder wenn es klasisch sein soll Pathfinder und Konsorten gespielt. Ich probier gern und oft Systeme aus aber die eigentliche Leidenschaft sind die Hintergrundwelten.


mindjammer Logo

Fate Sci-Fi Setting

Es steht das nächste Sci-Fi Setting für Fate3.0 an. Cubicle 7 bringt nach dem erfolgreichen Start von Starblazers Adventures, welches im übrigen nun auch beim Roland zu erwerben wäre nun ein neues Setting heraus. Dieses speilt ebenfalls im Sci-Fi-Bereich und baut setzt auf die Starblazers Adventurs Regeln, die wiederum auf Fate 3.0 aufsetzen. Dazu heißt es:

Mindjammer campaign setting announced for Cubicle 7’s Starblazer Adventures

Mindjammer is a self-contained campaign setting designed to bring the transhuman space theme to the Starblazer Adventures role playing game
Mindjammer is a sourcebook for the Starblazer Adventures game set in the strange and distant future of our own planet Earth. It is a cool yet believable science-fiction setting of lost worlds, incredible technologies, and clashing civilizations. It draws upon the „far future“ works of writers like Cordwainer Smith, Larry Niven, Iain M. Banks, Dan Simmons, and Peter F. Hamilton for inspiration, with nods to the pulps, space operas, and planetary romances of writers like Edgar Rice Burroughs, Harry Harrison, and Leigh Brackett.

„It was the Second Age of Space, the Rediscovery of Mankind. The light of human civilization, which had flickered and threatened to die, suddenly burned bright again with contact with the thousand worlds of space. Humankind laughed, filled with the joy and power of a new-found youth, and strode forth to bring its message of hope and regeneration to the stars…“

The Mindjammer setting introduces the New Commonality, the nascent interstellar state attempting to dominate the Rediscovery Era, a time when ultra-advanced technologies rub shoulders with lost and regressed worlds. It provides a unique and action-packed setting of epic high adventure – and something a little different from more conventional space opera settings. Mindjammer provides everything needed to play using only the Starblazer Adventures rules.

„Were we on the brink of extinction? I’d say so, yes. Three or four centuries ago, no one had any interest in anything. It was like everything worth knowing had already been known, everything worth doing already done, and a million times over. We were happy enough, with our drugs and our slaves, and our endless diversions. But we were on our way out: something had gone, some zest, some spice, that made it all worthwhile.Now you get to live as long as you want, as long as you don’t get killed. Life is dangerous again. And, somehow, that suddenly makes it all worth living.“

Mindjammer contains exotic races and new careers, sentient starship characters, far future technologies including the interstellar „Mindscape“ and technological psionics, new skills and stunts, new starships, rules for interstellar cultures and cultural conflict, starmaps, worlds and a detailed background of a huge Star Empire and its allies and foes. There’s also a complete campaign of four linked scenarios, „The Black Zone“, including some spectacular Starblazer action with combat walkers, mass battles, and terrifying alien technologies! You can find out more about the Mindjammer supplement by downloading the Introduction To Mindjammer free pdf over at www.mindjammer.com or www.rpgnow.com where you can also find the free introductory adventure ‚Escape From Venu‘.

Mindjammer is the work of a passionate industry writer, Sarah Newton, whose work includes post-apocalyptic, horror, and techno-fantasy material for Chaosium’s Basic Roleplaying and soon-to-be-published short Lovecraftian fiction. Sarah is also working with Starblazers‘ Chris Birch on the forthcoming Starblazer Adventures: Chronicles Of Anglerre fantasy RPG and is currently writing several adventure supplements for Mindjammer. „Mindjammer and Starblazer is a match made in heaven for me,“ said Sarah. „Starblazer has the rules, the flexibility, and the sheer gaming vision to allow for truly up-to-date, 21st century science-fiction with its hyper-advanced technologies and transhuman themes. It’s a game which gives you tools for some spectacular action, and with Mindjammer we’ve really tried to take full advantage and blaze some new trails through the stars!“


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