D&D für Kinder
28 Apr 2010

Der Autor

Wenn ich nicht gerade spiele verunstalte ich Medien. Kommt einem zu Gute bei eigenen Rollenspielen wie Malmsturm oder Projekten wie Ratten!, Savage Worlds Gentlemens Edition, Scion, Sundered Skies und ein paar anderen. An und für sich bin ich der Erzählonkel, daher auch die große liebe zu FATE. Manchmal muss es aber auch ein Burger statt Steak sein und so wird gern und oft auch Savage Worlds oder wenn es klasisch sein soll Pathfinder und Konsorten gespielt. Ich probier gern und oft Systeme aus aber die eigentliche Leidenschaft sind die Hintergrundwelten.


monsterslayers Logo


Die Küstenmagier machen es. D&D 4 für Kinder. Im Zuge des neuesten Produktes Monster Slayers haben die Küstenmagier Monster Slayers: The Heroes of Hesiod eine gekürzte aber mit Abenteuer versehene D&D4 Version die auf das Spielen mit Kindern ab 6 Jahren abzielt entwickelt. Dabei ist das Abenteuer sehr Kampflastig aufgebaut denn wenn einer der Charaktere auf 0 Lebenspunkte fällt so sehen es die Regeln vor soll Loomis der Trainer einen Heiltrank aus der Tasche ziehen und den Sproß zurück in den Kampf schicken. Alles in allem  dreht es sich bei dem pdf eigentlich um gekürzte Kampfregeln versehen mit einem Abenteuer.

Dazu heißt es:

Are you a parent who wants to share the fun of Dungeons & Dragons with your kids, but you’re worried that the rules are too complicated or a standard adventure would tax their attention spans? Are you a teacher or librarian* who would like to introduce your students to the game, but you’re reluctant to take on the regular time commitment of a full-blown campaign?

There are a great many reasons to share D&D with kids. Besides being just the kind of imaginative play that kids naturally engage in, Dungeons & Dragons develops an array of essential educational skills, including:

  • Math skills
  • Reading skills
  • Writing skills
  • Cooperation and leadership
  • Problem-solving
  • Creative thinking

We’ve heard from many of you out there that you’ve been wanting to unlock these benefits for your kids, but you feel that they’re not ready for the basic game or you just don’t have the time to run your own campaign. So we put together this variation, based on the new novel for young readers, Monster Slayers by Lukas Ritter. Monster Slayers: The Heroes of Hesiod captures the flavor, fun, and educational benefits of Dungeons & Dragons in a fast-paced, easy-to-learn experience for kids ages six years old and up.

Monster Slayers: The Heroes of Hesiod requires no previous knowledge of Dungeons & Dragons, and all you need to play is included in this adventure, aside from a few dice and pencils (and some friends to play it with). Play time can be as little as fifteen minutes or as long as an hour, depending on how many monsters you run.

Monster Slayers: The Heroes of Hesiod isn’t just for kids. It’s also a fun diversion for experienced players who need their D&D fix but don’t have the time for a full-length game. Or share it with your non-gamer family and friends who claim to be intimidated by the rules of the game. It won’t be long before they’re hooked on the game you love!

Give it a try and let us know what you think!

*For more information about using D&D in the library, including a packet (D&D Adventures in the Library) with a letter you can use to introduce the game to parents or administrators, visit our D&D in the Library Page.

Zu Monsterslayers dem kommenden Hardcoverband heißt es:

„Filled with page-turning action and cool surprises . . . You’ll love this book.“
—James Dashner, author of The Maze Runner

* A Companion Novel to The New York Times Best-Selling A Practical Guide to Monsters

For as long as Evin can remember, he has dreamed of being a real hero. And when his entire village is kidnapped by evil monsters, he finally gets his wish. With the help of his friend Jorick, a young elf wizard named Betilivatis, and an ancient guidebook of magical beasts called A Practical Guide to Monsters, Evin treks through ancient ruins and faces all kinds of strange and terrible creatures on his quest to find his family.

But soon, Evin realizes that not everything is as it seems. Why is Betilivatis sneaking off to report their every move to someone only she can see? Why can’t Evin remember anything before the day of the kidnapping? Why does it seem as if someone—or something—is controlling the monsters and drawing the three friends deeper into a battle they might never win?


2 Kommentare
  1. Also Du hast Dich wirklich verbessert, viel mehr Meinung und Analysen, nicht mehr nur reine Verlautbarung, so soll ein Blog sein …

    … aber wenn ich „Küstenmagier“ lese, dann muß ich kotzen!

  2. Hallo Martin, ich kenne deine kritischen Forenposts über den Almanach. Danke für dein Lob

Sag was dazu